Knowing When To Hit Or Stand - The Dealer’s Up Card

Understanding the implications of the dealer’s up card is very important. Basically, you get to see one of the dealer’s cards, and that allows you to make some guesses as to what number they are at, and what their decision making process will be. The higher the dealer’s up card, the more likely the player is to want to hit, as a general rule. This is because, once again, the goal is to beat the dealer - to get the closest to 21 without going over. The card you see tells you a lot about the range of possibilities they could have. For example, if you see a 2, you know that their total is relatively low, and if you have a decent total, it could be correct to stand. That’s the basics of understanding a dealer’s up card, but there’s so much more to understand what the process is behind choosing to stand.

When To Stand In Blackjack

The basic idea of when you want to stand in blackjack is when you have a pretty good idea that your total is pretty close to 21, you don’t want to risk going over, and you want to put the onus on the dealer to beat your total. This tends to mean that you want to start seriously considering standing at around 17 total. The idea here is that, unless you can see an ace from the dealer, you’re fairly likely to have more than them at this point, given the amount of times cards that are worth more than 7 appear in the deck. If you have 19, you’re always standing, for example. You’re likely to bust if you hit, and it’s relatively hard to beat. The rules for this are fairly fluid so understand them well.

When To Hit In Blackjack

The basic idea behind when you want to hit in blackjack is twofold. First, you want to hit when you aren’t in much danger of going over or busting. Second, you want to hit when you need to beat a decent dealer total. This means that if you have a middling hand, let’s say 15, you’ll want to stand if the dealer’s face up card is fairly low, but hit if the dealer’s face up card is higher. This is because you can extrapolate the range of possible outcomes from the dealer’s face up card, and understand when you need to hit, and when you need to stand. There’s a lot of math that goes into this, but you can play by intuition as well. Remember, the goal of the game is to beat the dealer without going over - and that’s devilishly simple, but devilishly tricky as well.

When Does The Dealer Have To Hit In Blackjack

When Does The Dealer Have To Hit In BlackjackThe basic rules that most dealers follow, across the board, are determined to their mathematical advantage over years of study and play. The dealer will always hit on anything below a 16 total. This is why, when you have a 17, you tend to consider staying - you have something fairly close to what they tend to stay at. This can get a little more complex when people start considering aces, which allow the concept of hard and soft 17s to enter the equation, but that’s mostly a discussion for a different page. Suffice to say, the basic rule they follow is that they will hit anything that is a 16 total or below.

When Does The Dealer Have To Stay In Blackjack

Dealers in blackjack follow strict rules - rules that are designed for them to play as optimally as possible against you. The basic idea behind most of them is to optimize their mathematical odds at victory. For this reason, almost all dealers will stand when their total is 17 or above. As before, aces throw a bit of a wrench into this equation, but there is a lot of grey area in Blackjack. The basic rule they follow is to stand on 17 because that puts the onus on you to beat a 17, which is pretty hard to do without going over.

Hit Or Stand Cheat Sheets

Double DownHere is a very basic legal blackjack hit or stand cheat sheet. Remember that the math changes depending on which type of blackjack you’re playing, so make sure you understand what’s going on in each variant you play.

Your Hand Up Card
2 3 4 5 6 7 8 9 10 A
<11 Hit Hit Hit Hit Hit Hit Hit Hit Hit Hit
12 Hit Hit Stand Stand Stand Hit Hit Hit Hit Hit
13 Stand Stand Stand Stand Stand Hit Hit Hit Hit Hit
14 Stand Stand Stand Stand Stand Hit Hit Hit Hit Hit
15 Stand Stand Stand Stand Stand Hit Hit Hit Hit Hit
16 Stand Stand Stand Stand Stand Hit Hit Hit Hit Hit
17-21 Stand Stand Stand Stand Stand Stand Stand Stand Stand Stand